![]() ![]() Her route (without going into spoilers) goes into some aspects that were slightly explored in the original Catherine, and goes full ham with the fantasy aspect of Vincent Brook’s world. ![]() ![]() I found it detrimental to the story and grounded tone, though obviously Rin and Vincent have their sweet moments of understanding and acceptance that drove me to go through Rin’s story the first time around. While Catherine’s cutscenes utilize conventional anime appearances to provide crazy reactions for Vincent and the crew, their scenes feel grounded and realistic meanwhile cutscenes with Rin fall into the “very anime” category, with tropes like her falling onto Vincent’s face, and Vincent displaying more exaggerated body movements as well. Apart from her pink hair and rather unusual angel wing-patterned dress, she never really shares any scenes with Vincent’s friends, despite working at the Stray Sheep bar just like Erica. Stylistically, she also stands out from Vincent’s motley friends, partially because Vincent only met her a few days before the beginning of the game’s plot. The game will just treat her story as done and you’ll go through a 1-1 retread of the original Catherine, and doesn’t seem to even mention her at all. Rin will even disappear from the story if you don’t go into her route by Day 6, which is disappointing. They don’t even share any scenes with Rin apart from the establishing moments. Before the big choice, Rin’s presence amounts to Vincent talking to her at the Stray Sheep and in the Nightmare World, and the other guys making a reference to her plight of amnesia and a stalker. ![]() It makes you think she’ll be an instigator of change within Vincent, and be significant in the story itself. But the problem lies in that Rin just doesn’t mesh well with the existing cast, in various ways.įor example, this version of the game begins with Rin running into Vincent while running away from a monstrous stalker, right before the opening movie. It’s even presented in-game as a third option that breaks the standard bar that swings between Catherine and Katherine’s routes, signifying a shattering of the norms (in various ways), eventually budding into a brand-new, wild, possibility. In a way, this is a different sort of “freedom”, and one Atlus presents as an extra choice for our unlucky protagonist. While the original Catherine had a ‘True Freedom’ ending that has Vincent leave town on a space journey of self-discovery by his lonesome, Rin’s is on a similar note, but focusing on accepting Vincent as who he is now, rather than any big changes to his values. Each of the heroines involved with Vincent is meant to suggest a different lifestyle for him, but while Catherine and Katherine represent a life of freedom and a life of order for him, Rin’s doesn’t belong anywhere on this scale in between. Within the context of the story itself, Rin is meant to be a “third option” for Vincent to choose. It’s no secret that new heroine Qatherine (Rin for short) is the biggest addition to Catherine: Full Body, but with a game with a plot as tightly-knit as Catherine was on the PlayStation 3, does Rin’s presence add or detract from it? ![]()
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